It will be mainly time and attendence DKP.
There is a config option for:
DKP for attendance (Based on percentage or just 100%) so if Percentage is disabled, they get for instance 2.0 for attending. if however a player only attended for 90% of the total raid, they get 1.80 if Percentage is enabled.
Second bit is Hours. Full hours can or not be configured to give DKP.
Third option is Bosskills. There is a default value for bosskills, and there is the individual special boss configuration. Each boos could have it's own DKP value if you want (based on names of bosses)
Then the last two bonusses which can be configured are On-Time and Stayed-Till-End bonus.
Personally I can not think of any other DKP bonus, but feel free to make suggestions.
I have not done any penalties (yet maybe) for people that are inactive for a long period since in my position, I do not really care for that. If you guys think it should be in, I can make it happen though. Every earning or spend or adjustment is an event, whether it is under a raid or not. Adjustments will be made manually available, but I can easily build in a penalty system that does stuff based on in-activity or not.
The nicest bit on this, once it will be finished, is the integrated raid-bank system. It will contain the items just as in the Cat-GBank addon, but it will drag DKP values from the item-cache. The DKP value will be shown inside the tooltip, and I am considering an addon which will show this info inside the game as well. (Though I am not that good with WoW addons, YET
)
I really hope to be able to show you more, and I will make some screenshots soonish of the parsing mechanism.
Kind regards, Mathos.