svn[1298] - Item Issues and Guild/Char Update Warning

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svn[1298] - Item Issues and Guild/Char Update Warning

Postby darthgus » Mon Sep 03, 2007 2:51 pm

Issue 1

Having some item parsing issues;

http://www.westozwarlords.com/roster/in ... &member=53

Roster Notice line 1263: Unable to retieve Set Information, bad upload? Falling back to colorTooltip()

With lots of invalid parsing up the top


Issue 2
When Parsing files, the log has 2 new errors/warnings showing; (didnt do this in the previous SVN we used)
Looks to be just the warning is incorrect, as both Guild list and Char Details still get updated on an upload.

Parsed CharacterProfiler in 0.26 seconds
Processing Files
Could not find Guild. GuildProfiler Addon not installed correctly?
Updating Guild Data for [West Oz Warlords@US-Spinebreaker]

Could not find Guild. GuildProfiler Addon not installed correctly?
Could not find guild in database. Please update members first.Updating Character Data for [Wozwmatsbank@US-Spinebreaker]

Could not find guild in database. Please update members first.

Hope this helps

Gary
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svn[1298] - Item Issues and Guild/Char Update Warning

Postby zanix » Tue Sep 04, 2007 1:04 am

I just tried an upload and it didn't reject any of my guilds
Try a re-scan with CP/GP in-game and try to upload again
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Re: svn[1298] - Item Issues and Guild/Char Update Warning

Postby darthgus » Tue Sep 04, 2007 8:59 am

zanix wrote:I just tried an upload and it didn't reject any of my guilds
Try a re-scan with CP/GP in-game and try to upload again


Tried a rescan and no-go.

I did then however try a delete of the charprofiler.lua and redo char and guild stuff in WOW, and amazingly, both errors disappear.

Apologies, I will be testing and deleting more before reporting a bug next time.. :)
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svn[1298] - Item Issues and Guild/Char Update Warning

Postby zanix » Tue Sep 04, 2007 9:15 am

It's ok
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svn[1298] - Item Issues and Guild/Char Update Warning

Postby tuigii » Wed Sep 05, 2007 1:35 am

Just a thought:
Am I correct that the CP.lua (data file) is swallowed in WoW-memory-workspace every time the game starts ? The file on disk isn’t touched anymore afterwards.

The internal (WoW) memory structures concerning this lua file is populated with the CharacterProfiler Add On (and GP Add On) code when one advances in the game.

These structures must resemble very much the way V2 handles the items et persos, I think.
On game-disconnect these structures are written back to the CP.lua data file.
[btw : this event is detected buy UniUpLoader – it zips it up, and sends it away]

Are these thoughts correct?
[I tried to load up WoW in my TD32 Borland system debugger: but no surprise: WoW handles this very very well : it reacted by saying to me : “NO WAY” ;-))”]
Ok, to bad, no insight looks permitted…

The thing is, CharacterProfiler.lua should be more expressive ‘IG’ : if one could see some more date like : “created when”, “touched last”, “created with (version)” etc.
I know that CP and GP are maintained @ rpgoutfitter.com by Calvin.

I wonder why this isn’t implemented (on a command line basis), but I already figured out that “it works, because it’s simple” .

It might be a good idea to see in the update log the time and version info for a character.
This might not be seen for UniUploader fans, but informs ‘manual uploaders’ that they are loading old or invalid info…..
Note that everybody defaults to manual uploading when things stop to work.
Think about those how are trying to upload the Add On instead of the data file: this happens al the time when newbies are asked to have a look at roster the first time.
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svn[1298] - Item Issues and Guild/Char Update Warning

Postby PleegWat » Wed Sep 05, 2007 3:21 am

Yes, as far as is known the Interface and WTF dirs are read on first world entry, and generally aren't written to till logout (to char screen or client exit). The exception to this, afaik, is /console reloadui(). This does less and less over time. I'm pretty sure it writes and re-reads the WTF dir, and I'm pretty sure in current client versions it doesn't reparse the toc files. Most likely it only recompiles addon code if the addon has been newly activated.
The last update stamp in the DB is the timestamp in the CP.lua for the specific character (or at least I'm pretty sure it is). CP.lua holds a bunch of timestamps telling when the various parts of the character were last scanned, a wow region/version stamp, and a CP version stamp. Possibly some other stuff I'm forgetting.
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