[V1.0.4] Guildbank Request Mod

Based on Categorized Guild Bank, this addon allows users to make requests for guild bank items

Moderator: Averen

Re: [V1.0.4] Guildbank Request Mod

Postby Elba » Sun Jan 21, 2007 1:39 pm

Good Hola, sabriais to say to me for that the roster gives me problems with the guildbank? Not me him(her) ningun object letters go out only, if you could give me some response agradeceria since assurance this one for the forum but I am Spanish and read and escrivo atraves of a translator, I am grateful for your collaboration thank you.
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Re: [V1.0.4] Guildbank Request Mod

Postby tuigii » Fri Jan 26, 2007 4:31 am

:thumright:

This Roster Add On merites it's own entry in de Downlad section .... it's fare more then a simple Mod on the existing GuildBank....

My bankers were amazed - no more (or far less) paper work !!

Many thanks for the good job done.
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Re: [V1.0.2] Guildbank Request Mod

Postby Malkom » Fri Jan 26, 2007 10:05 am

Averen wrote:Cheers for the French version Malkom!
And yeh, run the SQL then upload. Make sure you have the patches from the WoW2.0.3 thread!


So I did it but there are some items that request don't work again.... and it's not a problem of bank character because some items work and some don't work on the same bank character....

:scratch:
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Re: [V1.0.2] Guildbank Request Mod

Postby munk » Sun Jan 28, 2007 6:52 am

OMG the most useful addon I have come across in ages.

brilliant - cheers :)
Last edited by munk on Sun Jan 28, 2007 8:56 am, edited 1 time in total.
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[V1.0.4] Guildbank Request Mod

Postby Averen » Sun Jan 28, 2007 6:57 am

I've got some more updates coming so look out.

I'm sorry Elba but I don't quite understand what your trying to say, anybody here fluent in english and I think spanish?
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[V1.0.4] Guildbank Request Mod

Postby BarryZGZ » Sun Jan 28, 2007 10:00 am

Elba its trying to say the problems with the guildbank. I understand to she have in the guildbank more objects but only can see the recipe objects and a few of others miscelaneous objects.
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[V1.0.4] Guildbank Request Mod

Postby Averen » Sun Jan 28, 2007 5:10 pm

Strange, try checking the individual inventory of each bank character. Maybe CP isn't picking them up properly?
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Re: [V1.0.4] Guildbank Request Mod

Postby Jebediah » Tue Jan 30, 2007 12:45 pm

First of all: This mod is just awesome, absolutely brilliant.

It (nearly) fits all the needs we have for an online guild bank management.

I wrote "nearly" because I got two suggestions for this mod (maybe I can implement it on my own, but I´m not too sure and maybe Averen is still working on it):

1. More than one person can claim "need" for an object.
2. The person can give a reason for the need.

For Example:
A caster claims need for a nexus to get his fire resistance enchant but the main tank hasn´t this enchant either (or another melee class). So it would help all of our guild members that the main tank would get the nexus. But it isnt possible for him to see this item in the bank.
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[V1.0.4] Guildbank Request Mod

Postby Averen » Tue Jan 30, 2007 7:07 pm

Hmm, my guild runs its bank as first come first serve, so I never really thought about this. I could try and do a version with that if you'd like though.
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Re: [V1.0.4] Guildbank Request Mod

Postby Jebediah » Thu Feb 01, 2007 4:43 pm

That would be great.
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Re: [V1.0.4] Guildbank Request Mod

Postby kaleyn » Mon Feb 05, 2007 2:36 am

Here's an idea about requests:

1.) When a person requests an item(s), the item(s) stay in the inventory so all can see. Others can make the same requests.

2.) THe requestor can type in a reason why they want the item(s).

3.) The request "admin" page should show name, rank, level so the banker has all the information for deciding who gets what and where.

4.) In addition to "accept", "deny" and a note, the admin person should be able to "edit" the request and change the quantity given.

5.) If the admin "accepts" the request, then the item(s) are removed from the guildbank listing (or quantity reduced). If the item(s) are rejected, the quantity and item(s) still remain in the bank for others to request.

6.) If the item is no longer available, all other requests are marked denied. If there is still a quantity to fullfill other orders, the requests are left open. :EDIT: On second thought, this may not be a good idea, if on the next upload the item becomes available again, then they have to request it again...maybe you should just leave all the requests open period. :EDIT:

I think that should cover almost ANY situation or guild policies for bank requests.
Last edited by kaleyn on Mon Feb 05, 2007 2:51 am, edited 1 time in total.
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Re: [V1.0.4] Guildbank Request Mod

Postby kaleyn » Mon Feb 05, 2007 2:45 am

Averen, great job with this mod. My guild is really looking into it, and I think we're going to adapt it to work with our system.

A few things we're going to look into, and if you don't mind I can post our ideas and results with your mod.

1.) Adding all the functionality of my previous post.

2.) Filtering History page by character, bank, and date range.

3.) Autopruning the History log.

4.) Creating bank "worksheets" so after the approval denial workload is over, you have a printout of what items need to be sent where.

5.) Multiple account logins so that we can track who approved/denied which items.

6.) Multiple account logins to only let users request items for their own character.

I don't know how quickly this will get done, but that's what we're working on.
Last edited by kaleyn on Mon Feb 05, 2007 2:47 am, edited 1 time in total.
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[V1.0.4] Guildbank Request Mod

Postby Snakebit » Tue Feb 06, 2007 11:25 am

Was there a fix for the issue about Requests showing a completion date of Dec 31 instead of being blank?
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[V1.0.4] Guildbank Request Mod

Postby shadydude » Wed Feb 07, 2007 4:07 am

This is so what i needed thanks keep up the good work
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[V1.0.4] Guildbank Request Mod

Postby zanix » Wed Feb 07, 2007 4:42 am

Averen, if you want your own section for this mod, I would be happy to create a subforum
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