Problems in a mixed languages environment

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Problems in a mixed languages environment

Postby Snipes » Thu Sep 21, 2006 4:09 am

Hi there,

I am a big fan of the roster and all the marvellous addons that are released. Unfortunately I have a strange problem with the max. resist addon:
we are a German guild but our members use a mixed language environment. Some people don't like the German localisation (for a reason) and play the enGB-client (like myself). If you take a look at http://www.vaeter-der-horde.de/roster/a ... ame=maxres all seems fine and the calculated values are correct. But the per character display only works for deDE and not for enGB?! Take a look at my character (Snipes) and e.g. Sharkeem (who uses the deDE-client).

Unfortunately I have no idea why this is happening, but maybe someone here has a good guess :D
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Problems in a mixed languages environment

Postby zanix » Thu Sep 21, 2006 7:43 am

You need localization for enGB

You should be able to just copy the enUS locale and rename every instance of 'enUS' to 'enGB'
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Re: Problems in a mixed languages environment

Postby Snipes » Thu Sep 21, 2006 5:05 pm

Mmmh, sorry I gave some wrong information. According to the CharacterProfiler.lua the client uses enUS locale (it seems that there is no enGB locale :oops: ). The roster main language is set to deDE. Setting it to enUS fixes the problem?! Is there any way I can misconfigure the addon itself? Could this be a problem with the update triggers?
Last edited by Snipes on Thu Sep 21, 2006 5:06 pm, edited 1 time in total.
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Problems in a mixed languages environment

Postby zanix » Thu Sep 21, 2006 5:32 pm

It's probably the addon itself in this case
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Problems in a mixed languages environment

Postby Diska » Fri Sep 29, 2006 3:51 pm

There are several localisation problems, and the only real solution would be a complete rewrite of the addon as has already been stated in other threads.

Looking at your website though, I don't see the problem you are describing. Did you manage to fix it yourself?
The only problem I currently see at your character is that the keyring is filled in with empty slots. That bug has been fixed with 3.09 which I just released.
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